Triangles: 24.5k
Vertices: 24.6k
More model informationI followed a tutorial on creating a light bulb, but ventured off to make my own screw base for it. This was my first strong use of the Subdivision Surface modifier and my first experience with “high” polycounts. I tried very hard to maintain quads all over, and had to really flex my creative muscles figuring out how to end the screw. It’s still a little unclean, but it works!
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