This is a personal project. I tried for the first time to create a 3D Head likeness and I chose the famous actress Emma Watson as a reference. I used various images, from movies but also from different events. I wanted to create a 3D model that could work in a game and could be animated properly. The head consists of 3672 polys. I used: -Zbrush for sculpting, and I exported height detailed maps (wrinkles, skin details, moles etc). -Blender for creating the low poly model with the appropriate edge flow. -Substance Painter for texturing. I imported the height detailed maps from Zbrush, and used them to give colour, roughness, and specular variation. Then I exported all the necessary maps. For the Eyebrows and Eye Lashes I used the Fiber Shop to draw them.
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