Triangles: 60.2k
Vertices: 30.9k
More model informationMy first end to end character following the amazing video series from The Observatory
I learned how to:
- References
- How to model the mesh. Topology
- Materials and Texture painting
- UV unwrapping
- Texture Baking
- Rigging
- Animation
This is the final result. Link from Zelda Linkβs Awakening π
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