Triangles: 23.7k
Vertices: 11.9k
More model informationThis is a character I created for our Senior Production class in the Game Design concentration at East Tennessee State University. I was given a character concept sheet from which I sculpted, retopologized, rigged, uved baked, textured, optimized and implemented the character into the game running off Unreal Engine 4.
Other than Animation and 2D concept, I was responsible for entire pipeline of the character.
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