Triangles: 253
Vertices: 196
More model informationGetting back to 3D modeling.
This is a 256fes (256tri) 256x256px texture challenge entry.
This is the second version, changes some character design to make them looks more agentic thus making them more video game friendly.
Try to make it a video game character (found lots of design regrets after start doing animation)
Animations:
Ready - Move - Airborne - Impact - Poke - Defeat - Aim - Hold - Signaling
TODO:
Think about how to do facial expression and eye animation within the triangle and texture budget.
CC AttributionCreative Commons Attribution
Oct 25th 2025
2 comments