Triangles: 13.1k
Vertices: 10.9k
More model informationStarted as a photogrammetry scan of a wooden lizard carving, reconstructed from a point cloud using VisualSFM (from 38 photos) with cmvs. I then got a clean 36Million poly dense mesh using Meshlab and retopologised & UVed it in 3Dcoat bringing it down to 4.1K for the lizard. Texture made in photoshop & mudbox, finalised and modelled a base in maya.
Comments