Triangles: 3.3k
Vertices: 1.7k
More model informationI started to learn 3D recently and I’m trying different software and potential workflow to learn how it work. Since I was only introduced to 3ds Max during my class, I started to learn by myself Maya. I did this F-18 to get use to Maya and Substance Painter to add details as normals and see how that work. The model look way better in Maya with Arnold Render. But i wanted to test the export from Substance Painter, I guess I will have to learn some more.
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