Triangles: 628
Vertices: 386
More model informationmade from a really old 2D concept of mine from 2015. first time going through the pipeline of making something that’s useable in game engines. also very first time using topogun and substance painter, and substance painter was mostly just modifying and playing around with template materials…
zbrush (sculpt) > topogun (retopo) > blender (cleanup + UVs) > substance painter (baking + texturing)
Comments