A collection of reprocessed scanned animal skulls (other free assets here), initally designed to be used as as game props, particles or for optimized renderings.
BUT: the method I used for remeshing and texture baking was not adapted in this case, and many normal inversions for instance have happened. Moreover, as these assets were batch-processed, I neglected some parts of the material, hence some black zones on the scans…
You can of course still use them for your projects, but know that the quality on those baked models is not that good! Plus 1024px is too few for those complex objects…
Each model is made of 2500 triangles, and 1024 pixels albedo and normal maps.
The original scans were first remeshed with mmgs, and decimated, UV unwrapped and baked in blender. Normal maps are ready to use for Unreal Engine, don’t forget to flip their green channel in Unity!
All the original scans come from the great collection of UVic Libraries - @uviclib .
CC AttributionCreative Commons Attribution