A collection of reprocessed mushroom and fungus (check out my assets collection!), ready to use as game props, particles or for optimized renderings. Have fun with them, just don’t pretend they’re yours or try to resell them!
Each model is made of 1000 triangles, and 1024 pixels albedo and normal maps.
The original scans were remeshed with mmgs, and decimated, UV unwrapped and baked in blender. Normal maps are ready to use for Unreal Engine, but don’t forget to flip their green channel in Unity!
Original scans and models come from @jameswhite, @Atsushi_Nakajima, @MarcusC, @timothyhsu, @asiam, @minecraftnorge, @dratha, @lebeden, @mantasT, @irschick, @nebulousflynn and @raulbalsera, all licensed under CC attribution.
CC AttributionCreative Commons Attribution
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