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Started out as a short Substance Painter cloth test, but then turned into a full 2 hour texturing project. I aimed for a bit of a stylized outcome. Used MeshLab’s Quadric Edge Decimation filter. Then did some minor clean up work and auto uved in Maya. Then finally imported both meshes into SP and added/tweaked several smart materials. Model scanned by Artec3d at https://www.artec3d.com/3d-models/lu-yu