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Ludi: Retopo and PBR Project 3D Model
This model is the culmination of my self learning for 3D-Coat and Substance Painter.
I used a 3d scan of my sister cosplayed as Jubilee, which was taken by the wonderful Repronauts, and used it to study the retopology tools and process in 3D-Coat. I also practiced normal map painting.
This low-res retopo mesh was then imported into Substance Painter, with the original high-res mesh providing the detailing (normal, AO, curviture maps etc.) to allow the PBR parameters to work correctly.
Learning how to create PBR textures in SP has been an extreme learning curve, and I have a long way to go, but I think this first try has been a success!
Please see the stages in the project on my ArtStation page!