Triangles: 358
Vertices: 392
More model information- Baked with xNormal
- Textured with Substance Painter and Adobe Photoshop
- Modeled with 3D Studio Max 2016
New addition from the latest two hilts: Use of a bent normal map for the diffuse and specular map! Amazing results, as you can see! Thanks to AshuraDX for teaching me this very neat trick!
Mar 30th 2016
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