Triangles: 20.8k
Vertices: 11.2k
More model informationHi, I’m a student to Game Design and 3D art. This is my first attempt at modeling a real weapon, created first a High-Poly model for backing the normal map from it. Made it with the mechanical parts ready for animation. Used it in a game project that was created in unity HDRP. Modeled in Maya, textured in Substance Painter and created few alphas by myself for some parts. Was challenging but fun. Learned a lot from making it, I could make something simpler but I wanted to improve my modeling abilities. Created few alphas by myself for some parts.
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