Triangles: 25k
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More model informationSitting here in quarantine one starts to miss his Uni-Game-Development environment.
Remaking a piece of my old college-building environment (in which stood the base model of this mech), brings back if even for the shortest of moments the better times.
This is a lowpoly model that was developed for learning normal-map baking in Substance Painter and later importation into a Game-friendly environment such as Unreal Engine 4 or Unity.
Baked Maps: - Normal Map - Ambient Occlusion
Hope you enjoy.
[Stay safe, stay at home]
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