A personal project where I worked close from a concept by “Seonyeong Lee”. My goal was to get a low poly 3d model suitable for animation. Sculpted in Zbrush and posed in Zbrush and Blender for clean-up. Materials created in Substance Painter with PBR workflow.
Take a look at the artstation of “Seonyeong Lee” for the original reference material: https://www.artstation.com/tjsdud7704