Triangles: 539k
Vertices: 282.4k
More model informationThanks Brian Sum for an idea and reference (https://www.artstation.com/artwork/Le6Aw). As soon I saw this concept, I decided to implement it in 3D, I just needed a reason to work closely with the Hurd surface in ZBrush and get the most out of the automatic retopology. It seemed corny to me to make another combat mech, so I decided to turn to aerospace and NASA.
Sculpting and hard surface modeling made entirely in ZBrush. Retopology is procedural, automatically in ZBrush. UV Mapping in Maya, backing maps and PBR texturing in Substance Painter.
Jan 18th 2021
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