Triangles: 744
Vertices: 391
More model informationMade this for a couple 3D animations. The eyes are just a material behind an alpha channel, this allows for eyelooking while keeping a low poly mesh.
The model itself is shadeless, but uses vertex colouring to do the lighting, just like a PSX model.
Other features include PSX-like float-point deformation, which is not present on Sketchfab due to limitations, though, animations show it better. In order to also keep it more retro, texture filtering is disabled. Though, affine mapping is not present due to limations with Blender. Below is how it looks in action.
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