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Martian Building - Cycles Baking Test
3D ModelNoAI

Avatar of blenderfrank
BlenderFrank
1.8k
1809 Views
52Like
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Triangles: 31k
Vertices: 20k
More model information
NoAI: This model may not be used in datasets for, in the development of, or as inputs to generative AI programs.Learn more

Shadeless Materials

2 diffuse textures used (2k for building, 4k for ground plane), simple shader requirements = ideal for realtime mobile/VR applications

Tricounts: Scene: 37,039 Building: 14,222 Terrain: 22,817

High and low poly models were created in Blender. The building was generated using the ‘BoolTool’ addon in combination with Bevel modifiers. The terrain was made using a custom terrain modeling rig that I built, and then detailed using procedural noise displacement maps. Textures were initially baked within Substance Designer from the high poly meshes, and then detailed using a PBR texturing workflow within Substance Painter. Lighting and textures were then baked using Blender’s Cycles raytracer using an HDRI environment map to light the scene.

Published 10 years ago
Oct 7th 2015
  • Architecture 3D Models
  • Places & travel 3D Models
  • baking
  • vr
  • architecture
  • blender
  • lowpoly
  • mobile
  • cycles
  • environment

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