Triangles: 11.6k
Vertices: 5.8k
More model informationI explored a new approach for hardsurface sculptings. After playing around for one day and trying out different things, I started a self-imposed 8-hour-challenge. The question I tried to answer is, how fast and how far can I go in one work day? What will be the final quality? The lion’s share still is sculpting (If you scip retopology and uvs, as I did, and if you have acess to a materia/ texture library) Needlessly to say everything is done in 3D-Coat, which speeds up the process significantly. What do you guys think about it? Feel free to leave a comment.
CC AttributionCreative Commons Attribution
Apr 7th 2018
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