Triangles: 57.5k
Vertices: 29.4k
More model informationHi there!
For my first model here on Sketchfab, I thought it would make for a nice introduction if I published a sculpt of myself. My name’s Brady, I’m a 3D environment, character and prop artist that’s just starting out. My hopes are to reach a broad range of styles with my work and be capable of producing assets with great efficiently.
This model took two hours to sculpt and further three hours to retopologise, unwrap and texture. I created my own base mesh for the sculpt from scratch in zBrush as I usually do; retopologised and unwrapped in Maya, and textured in Substance Painter.
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