Triangles: 97.8k
Vertices: 51.6k
More model informationThe final of a long project that involves a lot of hard work. I used the Nick Bray’s concept as a starting point. His characters seemed outstanding and unique to me.
During this project, I learned how to organize a non-destructive workflow so that changes can be made painlessly at any stage. I also learned how to plan for a large project in order to always know where I am in the process and where I need to move next. From the technical site, I figured out how correctly split my model into several texture sets. I also learnt how to create simple rigs and pose my characters. Finally, I mastered UE5 and its new features.
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