Triangles: 158.8k
Vertices: 79.7k
More model informationMy take on Medusa character creation. Currently a work in progress
Week 1 - full High-Res sculpt full body with clothing/armor
Week 2 - Retopology/UV/Bake -LowerRes with High Res Bakes at 4K and cleaned up the sculpt based on feedback (adjustments to clothing to prevent overlapping & polishing/cleaning edges of armor)
Week 3 - Textures
Week 4 - Improvements/Changes/Final touches
*Reworked sculpt/topology/UVs to get better bakes/texel density*
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