Triangles: 12.1M
Vertices: 6M
More model informationThe Midas king effect is like transmutation of materials.
This one is generated with a new soft i made from a grayscott simulation (running in a compute shader) on mesh (without texture or uv map)
The original simulation is rendered using two matcap. One matcap per substance. But Sketchfab dont have such a similar way.
So this result is the closest.
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