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The Combat Android was made with zbrush, blender and quixel suite 2, I used my personal hand-made brushes to add decals to the suit and hand painted the textures. I’m quite happy with the result in the end. I quickly rigged the model with mixamo so it’s not the cleanest or most perfect rig but it works for showcase purposes, I tried to keep the polycount relatively low as well. The textures included for this model are 2k, albedo, ambient occlusion, normal map, gloss, specular and emissive.