This collection of 3d assets was produced for safety training- targeted towards webgl. Time and resources were limited, so the assets had to be ready very quickly. Some pieces I modeled from scratch, others I reduced from high res assets made by teammates. I did all of the texture work, and much of the unwrapping, but ultimately this was a group effort.
Software used: Maya, Max, Substance Painter, Unwrella, Photoshop What I did: models from scratch, poly reduction, texture and normal baking, texture painting, unwrapping, overall optimization, kitbashing