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More model informationOne of the creatures of my videogame character pack for my thesis videogame concept: Horizon Deep. All the processes involved in the character pipeline where made by me and the in_game render was made inside Unreal Engine 4.
This enormous clam lives hiding on the ocean bed whit its shell closed. As soon as it detects any close movement with its fleshy veil, it surprises its prey and then hypnotizes it with its very bright tentacles.
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