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I saw a couple models similar to this one a few years back and I loved the way they looked. I tried to model my own at the time for a class project but it didn’t come anywhere close to what I wanted. Now that I’m more familiar with Maya and Texturing I thought i would give it another shot and I am much more pleased with this model. The model has a pretty high poly count to keep it looks super smooth and most the materials are Blinns. I used a PhongE for the glass in the little spot lights.