Triangles: 49.2k
Vertices: 32.7k
More model informationThis project is one of my favorites. I tried new methods and tried to do “realistic” fur and textures etc. and i think it turned out almost like i wanted it to. The project started in Zbrush where i sculpted the anatomy and all the details. The sculpting phase took some time because this project wasn’t supposed to be anything more than an anatomy study. The creature is retopolgized and rigged + animated. The texture resolution is 4096x4096
May 25th 2020
4 comments