Triangles: 10k
Vertices: 5.3k
More model informationAwhile ago I created my OC character, Mirra Kerzdath for animation. However her model was too heavy for VRchat and I decided to create a new low poly model almost from scratch. And I aimed to having a “good” avatar performance rating for Oculus quest; under 10.000 triangles, 75 bones, everything under a single mesh and one material for everything. Textures are only 2K I had to re-retopologize her, create a new uv layout (which meant I had to repaint every scale on her body again). About the UV layout I created it in such a way that I left 1/4 of the size free for add any kind of clothes or accesories. Also I can take any part of her body and drag it there if I want to paint over it.
Comments