This is my first original character that I created after graduating from Staffordshire University. I initially conceptualized the character as soon as the idea came to me, and then began the process of bringing it to life. I used a combination of ZBrush and 3ds Max to crreate the character’s props, body, and accessories. In addition, I used Marvelous Designer to create the clothing. I later retopologized most elements within ZBrush, when using the high-to-low poly modelling technique, and then unwrapped everything in 3ds Max. The next step involved texturing all of the models using Substance Painter. For the creation of the beach scene, I used the landscape and foliage tools within UE5 and imported the models into the environment. Finally, I created the other renders using Marmoset Toolbag 4.
Comments