Triangles: 25.5k
Vertices: 13k
More model informationMob from my graduation game: Restless In our game, the camera is far away from the characters in play. The objective was the animation and the shape of the Mob had to be easily recognizable from this camera. I used Zbrush for the sculting and Maya for the rigging and the animation thanks to Damien Meulemans for the texturing: https://www.artstation.com/danael
Mar 17th 2021
Comments