Triangles: 2k
Vertices: 997
More model informationAnother Photogammetry plush!
I took pictures of Molang plush (not in studio).
I added pictures to Meshroom and got a high poly mesh and I imported it to Blender. I deleted some extra from background and then I exported obj.file to Instant Meshes-program and it made a low poly mesh. Then I imported it back to Blender and fixed some vertex problems, unwraped it and baked the texture from the high poly mesh to the low poly. Then I fixed the textures in Photoshop.
Camera: Canon EOS 750D
Model: Meshroom, Instant Meshes & Blender
Texture: Blender & Photoshop
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