Triangles: 836
Vertices: 858
More model informationStarted with Cylinder, extruded back half and worked up from there until there was a definite back piece. Pulled the back piece foward to create an arc and then used the Cap Poly to make the shard ends. After the model was done I used unwrap UVW and opened up the texture in Photoshop and added a Rust to it.
Oct 10th 2016
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