Triangles: 2k
Vertices: 2k
More model informationIn 3ds max I modified a primitive sphere using the soft selection tool to create a rock shape. I then added a turbosmooth to add an eroded look to the model. then I made tiled material in photoshop using a photo of a rock and the offset image tool and the clone stamp tool. I then rendered the material to a texture and exported the FBX.
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