Triangles: 11.1k
Vertices: 5.6k
More model informationCar made with blender and Substance.
Something really weird is happening with the normal map here in sketchfab with this model. I set a .png in order to keep continuous the normal space and it works in the sketchfab settings of the model (normals are properly visualized), but it doesn’t in the public viewport. Thank God UE4 and Substance render this properly.
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