Triangles: 2.5k
Vertices: 1.3k
More model informationI created a 3D model of Narsil, the blade that was broken, in Autodesk Maya. I attempted to keep it as low poly as possible while keeping as much detail as possible. There are a few uv issues with this model but overall I’m quite happy with the final appearance.
Autodesk Maya used for modelling. Substance Painter used for texturing.
CC AttributionCreative Commons Attribution
May 29th 2017
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