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This is a character I had started over a year ago, for the Wild West Artstation challenge but could not finish on time. It’s based on a really cool concept by Christoffer Svenson : https://www.artstation.com/csven
This is a real time model. Total polycount is 45K triangles (character + staff). I could probably optimize the feathers a bit more. Three texture sets: one 4K for the body, one 2K for the staff, one 1K for the feathers (for opacity). Probably overkill, I would lower resolution for a real game. Modeled in maya/zbrush, textured in substance painter, baked and rendered in Marmoset