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Necromorph 3D Model
Sculpted in Zbrush and then taken over into Maya to TRY to make game-ready. The model is at about 180k polygons…which is probably okay for any proprietary engine. However, the model itself is not without problems - I am still a novice, especially when it comes to rigging. My hope is that someone will figure out how to fix the problems with the rig - specifically, IK handle issues and a few constraints weren’t acting as intended. Someone do yourself a favor and make it more useful than it currently is! Anyways, have fun. Cheers.
Check it out in VR too for me!
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