Loading 3D model
Sculpted in Zbrush and then taken over into Maya to TRY to make game-ready. The model is at about 180k polygons…which is probably okay for any proprietary engine. However, the model itself is not without problems - I am still a novice, especially when it comes to rigging. My hope is that someone will figure out how to fix the problems with the rig - specifically, IK handle issues and a few constraints weren’t acting as intended. Someone do yourself a favor and make it more useful than it currently is! Anyways, have fun. Cheers.
Check it out in VR too for me!
CC Attribution Creative Commons Attribution
Author must be credited. Commercial use is allowed.more info