It’s finally done, textured with Substance Painter and modelled with Blender.
I made basically 3 smart material for all the parts: The first one it’s the “redish” metal. It’s a thin paint coat with naked edges, and below it two separate color, to make a smoother transition between the sharp edges (more reflective) and the raugh metal. Dirt and scratches was added on top of those. The second material it’s the Glowing tubes. I try to recreate some sort of sci-fi looking tubes, but i added a gradient to make it more emissive towards the guns, like it lights up as long as it go under the tubes, from the big sphere on the back. Dirt is added to make it more homogeneous And the third one, is the gun metal. More dark and with a blue color along the edges (again, dirt and scratches to make it homogeneous) All the rest it’s just some modification of those 3 smart materials. On top of that, i added another layer of dirt, to make everything coherent and some “laser impact point” to give it some “war” vibe!
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