Triangles: 10.5k
Vertices: 13.8k
More model informationThis is an example of PLW’s night scene texture. This texture is created by first identifying the material classes of the buildings, then identifying individual windows, then lighting the windows randomly. We also include street lighting nad doorway lighting effects.
With PLW’s material classification and night scene options you can now have 24/7 models for simulation that work in multiple sensors!
Please contact us for more information.
Jun 13th 2017
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