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More model informationNon Lethal Sci Fi Weapon
Modelled from the excellent concept art by Robert Ryminiecki which you can view below. I made some adjustments to it and added fun keychain attachment onto it also. I imagine in a game you could collect different keychains for different perks. Better acuracy and so on.
This was great fun to model and texture and I wanted to challenge myself with a somewhat pristiine looking weapon rather than a very dirty and grungy model for once.
Modelled using bevel weighted normals in 3ds max Textured in Substance Painter.
You should check out Robert Ryminieki’s work over here on artstaion https://www.artstation.com/rymin
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