Triangles: 3k
Vertices: 1.5k
More model informationCreated using photogrammetry techniques utilizing a studio setup. Each model was captured and processed individually before being compiled into a single maya scene. Each model’s photo sets were rendered into 3d models using reality capture before being taken into maya to create lower poly versions of each item. from there each original texture and both models were baked into detailed meshes for the low-poly models using substance designer. Finally each were taken into substance painter to fix issues and finalize textures.
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