Triangles: 66.4k
Vertices: 47.8k
More model information3rd attempt to make a tree. I left some place in the UV to share a futur other tronk or branches. I used a cone as primitive instead of a cube to preserve some polys but it sill quite high. The leaves are on a separate material with 512 pixels textures. I used Blender for modeling, z-brush with alphas for the highpoly sculpt, then substance for texturing.
CC AttributionCreative Commons Attribution
May 12th 2023
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