Triangles: 40.4k
Vertices: 20k
More model informationA slice of ocean created using trochoidal (or Gerstner) waves. Modelled in Houdini, the undulations of the base mesh have been created by summing simple sine functions. These techniques are often used to create large bodies of water in real-time environments, a small cross section is used here to keep polygon count managable.
Based on equations covered in chapter 1 of GPU Gems, a compilation of articles covering practical real-time graphics techniques.
Dec 12th 2022
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