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You’ll get 4 skins, PBR/handpainted maps done in 3D-Coat (Basic/Watcher/Protector/Solarus), FBX with & without skeleton, Akeytsu files ready to animate with the fully rigged character and another with VFX. Get the software here : https://www.nukeygara.com/try ;)
The model is realtime ready so you can export it anywhere on realtime engines like UnrealEngine4/Unity/Marmoset. NormalMaps are Y- baked in MIKK TangentSpace, model use custom VerticesNormals so keep them at import ;)
Textures consists in 1 2K UVset, and uses combined map channels to reduce drawcalls (better performances). C1 maps combines : Red=Metalness ; Green=Roughness ; Blue=AO. C3 maps combines : Red=Cavity ; Green=EyeGlow Alpha ; Blue=Specular IntensityFor the global Emissive use the “E” map as Eye is separated from the rest of the character ;)
Textures were made on 3D-Coat using : https://www.artstation.com/vexod14/store/Wmw1/3d-coat-38-stylized-pbr-smartmaterials
preview skins here : https://www.artstation.com/artwork/L2lLa0