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Old Man - Idle Animation
Sculpted, UV Mapped, Retopologised in ZBrush.
UVs assembled and meshes organised in 3DS Max.
Texturing and other bakes in Substance Painter.
ID Map Baked in 3DS Max.
TextureSet Merge in Substance Designer. Animated in 3DSMax.
Roughness, Normal, Metallic, Emissive, Base Colour Textures at 2K.