Triangles: 834.5k
Vertices: 1M
More model informationThis is the first time I’ve added hair to a character. Firstly I created a particle system, converted to mesh and then extruded the hair mesh in scale in order for it to be visible…utherwise nothing would be seen. I’m quite sure this isn’t the right way so if anyone knows please inform me of a more resourceful and easy way of converting the particle system to mesh without increasing the polycount!
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