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This material was extracted from storage room by photogrammetry. - 73 high quality images processed to get highpoly. - Blender to create projection plane. - xNormal to project highpoly to lowpoly BaseColor and Height. - Substance Painter to make it tileable both previous textures. - Gimp to draw metallic mask. - Substance Designer for get end result Base Color, Metallic, Roughness, Normals, Heights and Ambient Occlusion maps.