Triangles: 60.7k
Vertices: 30.8k
More model informationTried to come up with a typical “old Man”. Base was a Make Human-Mesh and texture. Added a normalMap to the skin and changed some coloring in the texture. Ernest was rigged with rigify in Blender. The file contains a pose/action that correspondends to the restpose. Clothes modeled by me.
CC Attribution-ShareAlikeCreative Commons Attribution-ShareAlike
Jun 1st 2023
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